carne_de_res wrote on Wed, 25 January 2006 11:55 |
lately i have been recording a few bands that are into the death/speed/black/whatever metal genre. very fast drumming. tu-pa-tu-pa-tu-pa...you know. i have a hard time recording kick and snare on this type of music. most of the songs alternate fast passages, where the drummer hits the things relatively lightly, to slower ones, and in those the drummer pounds much harder. compressing the kick and snare while tracking only helps me so much. fact is, i want the kick and snare to be very clear and present on fast passages without having to resort to superheavy compression and/or triggered samples (triggers seem to be the norm on records of this type of music). any suggestion about drum tuning, mic choice and placement and everything else is much appreciated. thank you in advance. |
electrical wrote on Wed, 25 January 2006 17:23 |
It is not as unlikely as in other styles of music that they might prefer the triggers all day. |
dikledoux wrote on Wed, 25 January 2006 18:04 |
I have a question... If the typical methodology requires sample replacement or some such thing, why don't most of these drummers use electronic drums? |
Vertigo wrote on Wed, 25 January 2006 22:18 |
Avenged Sevenfold's "Bat Country" is a pretty good example of the contrast between triggered drums in the heavy parts and acoustic drums in the softer parts. It's also a good example of how you wind up having to bury the overheads when you use samples that don't match the "real" kit. -Lance |
craig wrote on Thu, 26 January 2006 01:13 |
Here's a neat trick with a de-esser that works well on kick drum in some situations... |
Quote: |
The running joke that my friends and I have regarding metal drums is that what you hear on the record has no relation to the acoustical event that transpired when the drummer struck his instrument. |
craig wrote on Thu, 26 January 2006 00:13 |
Here's a neat trick with a de-esser that works well on kick drum in some situations.... snip |
electrical wrote on Thu, 26 January 2006 01:09 |
...Hi-hats, I shit 'em... Truly satanic instrument. |
Quote: |
I agree with the poster that suggested two kik drums on seperate tracks when using Drumagog to trigger... I just went through hell on my last metal project, trying to get that damn thing to track the blasts on a single track... |
rankus wrote on Thu, 26 January 2006 22:11 |
My point? .... um.. well, I guess I don't have one.... |
Slipperman wrote on Wed, 25 January 2006 13:53 |
<snip> If you plan on fulfilling the common production expectations of the genre(s) you are going to end up with some sort of sample replacement/reinforcement scheme. <snip> I have been recording this type of music since it's inception 2 decades ago and I have never found anything which results in a truly satisfactory workaround for this common problem without resorting to a legion of variations on the aforementioned 'triggering/sampling' tom-foolery. |
sixtiksix wrote on Fri, 27 January 2006 06:06 |
Fukk man, Desser huh? Thank you. I will try it but I think as S-man points out it seems obvious that it will take away the attackedness.... |
Klokkern wrote on Wed, 25 January 2006 13:53 |
exept from Darkthrone (of course.... The recorded AND mixed the 2 albums I did for them in 26 an 31 hours respectivly.... The shitty sound they have is well thought through....) |
dikledoux wrote on Wed, 25 January 2006 18:04 |
I have a question... If the typical methodology requires sample replacement or some such thing, why don't most of these drummers use electronic drums? I guess that wouldn't look as hardass in live situations, but it would eliminate a ton of pain in the recording process, no? |
craig wrote on Thu, 26 January 2006 06:13 |
Here's a neat trick with a de-esser that works well on kick drum in some situations. Using the HF band of a multi band comp will work too, and it may even be more useful than a de-esser if it gives you lots of control over the crossover points. |
Fenris Wulf. wrote on Sat, 28 January 2006 01:10 | ||
Alternatively, I've discovered that I can get all the "click" I want without EQ, by using a transient designer followed by an LA2A (plug-ins). It actually creates high frequencies out of nothing. Remember, time domain and frequency domain are two names for the same thing. On one occasion, I was able to rescue a very badly recorded kick with tons of cymbal leakage. I band-passed it so that it was just a dull thump, and created an attack with the aformementioned technique. When it comes to drum sound manipulation, Cubase/Nuendo is rather brilliant, because you can run "strip silence" on a kick or snare track, select all the hits at once, and apply Envelope, Normalize, complex Fade curves, or even varispeed to all the hits at once. Thus, I can manipulate the drum hits as if they're samples. To reduce the hat leakage on the snare, I use a dynamic EQ technique. I run "strip silence," mult the track, lowpass the second track, and adjust the fade handles so that the first track fades into the second track on every hit. You need a linear-phase EQ and Nuendo-type editing to do this. Alternatively, I might use an envelope follower with the kick or snare modulating itself. It creates a nice, clean sound with a good attack. Unfortunately, it exaggerates any inconsistencies in the drummer's hitting and you have to follow it with an L1. So the upshot of all this is, I hate samples and I go to great lengths to avoid using them. |
xonlocust wrote on Fri, 27 January 2006 11:09 |
SM- i'm curious, could you talk a little bit more about how this was done in your pre-DAW days? would you basically record the trigger live to tape? as well as the acoustic kick and blend to taste? i have absolutely no experience in the genre but play drums, so it's interesting to me. i've enjoyed reading the responses of how contemporary DAW users approach it but clearly the genre has been around longer than DAWs. thanks, nick |
Fenris Wulf. wrote on Sat, 28 January 2006 01:10 | ||
Alternatively, I've discovered that I can get all the "click" I want without EQ, by using a transient designer followed by an LA2A (plug-ins). It actually creates high frequencies out of nothing. Remember, time domain and frequency domain are two names for the same thing. On one occasion, I was able to rescue a very badly recorded kick with tons of cymbal leakage. I band-passed it so that it was just a dull thump, and created an attack with the aformementioned technique. When it comes to drum sound manipulation, Cubase/Nuendo is rather brilliant, because you can run "strip silence" on a kick or snare track, select all the hits at once, and apply Envelope, Normalize, complex Fade curves, or even varispeed to all the hits at once. Thus, I can manipulate the drum hits as if they're samples. To reduce the hat leakage on the snare, I use a dynamic EQ technique. I run "strip silence," mult the track, lowpass the second track, and adjust the fade handles so that the first track fades into the second track on every hit. You need a linear-phase EQ and Nuendo-type editing to do this. Alternatively, I might use an envelope follower with the kick or snare modulating itself. It creates a nice, clean sound with a good attack. Unfortunately, it exaggerates any inconsistencies in the drummer's hitting and you have to follow it with an L1. So the upshot of all this is, I hate samples and I go to great lengths to avoid using them. |
sixtiksix wrote on Sun, 29 January 2006 08:04 |
I am flat on my ass right now but have some plug-ins. Do you need a hardware unit? |
noGearslut wrote on Mon, 30 January 2006 12:29 |
I am talking to you Fenris Wulf |
Klokkern wrote on Mon, 30 January 2006 11:24 |
I guess that means they do sell lots of albums.... |
Adam P wrote on Tue, 31 January 2006 02:24 | ||
When some guys I know toured with Satyricon they said all their singer did was bitch at people and say "back home I drive a BMW!" as if people were supposed to care. So, I guess they sell enough records for him to buy a BMW. |