rankus wrote on Thu, 07 May 2009 13:14 |
Reminds me of Paramore a lot! I'm busy as snot, and just downloaded out of curiosity, but now I MUST make time to do this one. Good stuff! Good tracking but there are a few spots where the timing could be tighter. (a couple of Drum fills and vox mainly) But all in all pretty good stuff! PS: Anybody figure out the BPM on this? |
Podgorny wrote on Thu, 07 May 2009 16:22 |
Huh? Did you miss Grant THAT much? |
iCombs wrote on Thu, 07 May 2009 15:16 |
Reminds me of Paramore a lot! |
rankus wrote on Fri, 08 May 2009 04:14 |
That and the kick in mic was obviously a Beta 52. It works fine in the mix...but there's something about it that I just don't really like...the top has a sort of grit and grind to it that I'm just not a fan of, personally. Doesn't stop me from using it and being happy with the mix, though. |
Eric H. wrote on Wed, 06 May 2009 17:49 |
Abuse of Autotune on the lead voc? |
Patrik T wrote on Sat, 09 May 2009 14:40 |
Is the mp3 expected to be 44.1 or 48 kHz? /patrik |
j.hall wrote on Mon, 11 May 2009 11:45 |
i wouldn't call these tracks, "pre-mixed" by a long shot. in fact, that's pretty rare to ever get. |
rankus wrote on Mon, 11 May 2009 14:54 |
So, deadline is Wed night at midnight? |
j.hall wrote on Mon, 11 May 2009 14:42 | ||
yessem! |
Podgorny wrote on Thu, 14 May 2009 00:10 |
CILETT There's always one. |
Chris Ilett wrote on Thu, 14 May 2009 09:37 |
This is meant to be a learning process. It appears I offended you. |
Podgorny wrote on Thu, 14 May 2009 01:10 |
GIO Not bad. Spend more time making stuff sound good and less time editing out snare hits. |
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Good impact, but drum attack almost too plastic. Too much mids in spots. Sounds like a lot of compression. |
Chris Ilett wrote on Thu, 14 May 2009 15:43 |
Low mids are a real bone of contention for me with my monitoring situation |
grantis wrote on Thu, 14 May 2009 15:50 |
Can you describe more in depth what you mean by "plastic"? Also...too much low mid, or high mid? or both? Is that a lot of GOOD compression or a lot of BAD compression? |
imdrecordings wrote on Thu, 14 May 2009 14:26 |
J and Rick, what was your vocal chain and how did you deal with the sibilance? I thought both of your vocals were superb in wonderfully different ways. Thanks! |
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IMP21_Rankus Very aggressive. Nice. Vocal is treated very well. Did you compress the guitars? They have a certain....a....i....i can’t put my finger on it. Whatever you did, they’re cool. They could be a bit brighter. Kick drums lacks bottom end, but so does the bass. Good news is they match. Overall nice work, good mix. One of my faves. |
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IMP21_IMDRecordings Woooooo compression. My kind of guy. This is a little out of control though. The bottom end is out of control. Guitars could be brighter. The vocal is getting buried by the massiveness of everything else. It’s a trick to balance it all, and this is a good effort. Overall, turn that vocal up, manage the bottom end, and brighten up those guitars and we have a winner. Back off the 2buss comp too...... |
imdrecordings wrote on Thu, 14 May 2009 14:26 |
J and Rick, what was your vocal chain and how did you deal with the sibilance? I thought both of your vocals were superb in wonderfully different ways. Thanks! |
j.hall wrote on Mon, 18 May 2009 09:55 |
snare is loud cause it's the first thing to drop in volume through mastering. i've learned this lesson over and over and i'm finally now starting to compensate for it. |
j.hall wrote on Mon, 18 May 2009 11:55 |
i mixed my guitars hot on purpose. i wanted the mix to feel "weighted" down by the thick wall of guitar. kick should be a sample which would help it cut a lot better. snare is loud cause it's the first thing to drop in volume through mastering. i've learned this lesson over and over and i'm finally now starting to compensate for it. a good ME could M/S my mix and make it slam, IMO. granted, there are many other problems with my mix that should be tweaked before mastering. not getting defensive at all, just explaining my thought process |
iCombs wrote on Mon, 18 May 2009 14:46 |
...... it felt like the brightness of the kick was kinda coming and going...so much so that I actually automated the gain on my top EQ band on the kick track. I thought that the played dynamics were actually really good...nothing that a little fader riding couldn't take care of. |
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I really kinda shudder at the thought of samples with drums that are tracked like these. |
j.hall wrote on Mon, 18 May 2009 17:46 | ||||
exactly the reason you use a sample.
see above. you're chasing your tail. being "against" samples cause the guy can play defeats the purpose of being a "mixer" IMO. you aren't changing the fact that he can play, you're controlling the fact that he isn't consistent and there is a HUGE wall of guitar that simply won't back down. the amount of work you went through to automate the EQ could have been spent elsewhere. i get a lot of projects that includes samples off the live drums. if the kick is good, i'll use the sample of the exact kick on the project. it's all about control. these huge dense rock mixes just don't have any wiggle room for drum hits (especially the kick) to be changing tone on you. |
iCombs wrote on Tue, 19 May 2009 00:31 |
Lemme try to make a little sense of this: If you had to rank the basic elements of this mix (the basic elements being drumx, bass, guitars, lead vocal, harmony vocal, backing vocals) in order of importance, how would that list shake down? . |
j.hall wrote on Tue, 19 May 2009 14:44 | ||
1. lead vocal 2. lead vocal 3. lead vocal |
grantis wrote on Tue, 19 May 2009 16:49 |
As far as the kick drum is concerned...I rarely have the patience to deal with tone/level changes in a live tracked kick drum, even in songs like this where the drums sound good. I manually replace every hit and it takes 10 min. No phase issues, no flams, no mis-triggers. I gave up on sound replacer looong ago because it was taking 4x longer to fix its mistakes than just doing it manually. That said...I did the same on this mix and was unhappy with just the kick sample, so I blended it with the original kick-in mic which added a bit of dynamics back into the drum while maintaining a consistent pounding *thud* that could break through the wall of guitars. Snare drum=the same I agree the most important aspect of any mix...save for instrumental music...is the lead vocal. I battled and battled with this vocal and appreciate all the feedback thus far. I still have trouble properly implementing a de-esser and always think I've de-essed too much so I inevitably back off until I'm *happy*. Then....come to find out....it didn't work. Rick's vocal treatment was awesome and I applaud him for sharing his treatment technique. WELL DONE RICK! I do have to ask this though....did anybody use the bass DI? I used it in my mix with a PSA-1 blended with the amp mic and my bass tone fell short.... |
grantis wrote on Tue, 19 May 2009 22:01 |
What plugin did you use for phase rotation? |
iCombs wrote on Tue, 19 May 2009 16:54 |
So at that point...nothing in the mix really "matters" past that, right? |
j.hall wrote on Wed, 20 May 2009 13:09 | ||
well, it does matter. but when dealing with the "common public" the lead vocal has to be there. past that it's all subjective. but it does matter. if it didn't, guys like CLA wouldn't exist in this profession. and for the record, i can get a sample, phase accurate, placed in about 10 minutes. not a competition, just saying, it doesn't take that long, or shouldn't at least. |
iCombs wrote on Wed, 20 May 2009 14:14 | ||||
I'm super interested...part of it might be my current software's audtomatic transient detection not being super hot...part of it might be some of drumagog's quirks...but since I do it all manually hit by hit, it takes a damn eternity. Mind thumbnailing your process? |
j.hall wrote on Wed, 20 May 2009 19:38 |
...the fact that i never keep the original kick if i place a sample. |
j.hall wrote on Wed, 20 May 2009 21:38 | ||||||
i use apptriga. very similar to drumaggog. i buss it to another track. record it in (goes real time, but whatever) from there, i zoom way in and tab to transient moving the hits that misfired. i do it as one big move each time so when i'm done with the song i know everything is right. if you separate each hit you might miss one, or drag something into about region. kick phase doesn't isn't nearly as crucial as the snare. this is of course considering the fact that i never keep the original kick if i place a sample. if you keep it, then phase is crucial there too. |
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and the snare "boingy" |
grantis wrote on Mon, 25 May 2009 12:51 | ||
Hahaha....can you define boingy for me? Too dark? too bright? |
grantis wrote on Mon, 25 May 2009 23:13 |
Ohhh, ok thanks. Yeah, I wanted it to smack through the mix but couldn't seem to do it without a bit of ring. If I did away with the ring, would that fix it IYO? |
j.hall wrote on Fri, 22 May 2009 07:56 |
no strip silence here. apptriga has filters built in on the input side. i just filter the source accordingly. once it's set right (which i have presets saved now) it rarely misses. placing by hand only takes you longer, and yields you the same result. i can move the samples to phase accurate rather quickly. problem with phase accurate is that softer snare hits have a different attack and sustain then harder ones. with apptriga i get the dynamic tracking, but ultimately, you have to choose how close to make it phase-wise. i replace the kick because keeping the original doesn't do me much good. if i didn't like the kick enough to replace it, i don't want any of it in the mix. snare is different as there is a lot of expression and feel in what's played. if you hate the snare, you kinda have to keep it anyway. |