We have a new 32 channel Tascam DM24 digital recording board for Studio B, and it's tiny, but extremely powerful. Full automation, total recall of everything, motorized faders, built in compressors and effects, and all in this tiny footprint. I can barely get it to power up for me. It took me over a week to get it to talk to our other equipment. And it got me to thinking about the future - and the past.
The first video game was called "Pong" - a paddle on the left and right side of the screen, and a bouncing dot. (Okay, we were easily amused.) Today, we have Lara Croft, Final Fantasy, and dozens of high-tech, super-graphics video games, and movies like: Sin City, Star Wars, Matrix, and Sky Captain and the World of Tomorrow, all shot against green screens, where some of the actors are real, but none of the sets. All that computer technology is also to found in Xbox, Playstations, and Nintendo devices - and now in audio.
The biggest change is in how we learn to operate this stuff. Instead of a specific knob or control to do a specific job, the world is moving towards "Soft Keys" - a group of buttons and knobs that can be assigned for a temporary job, and then reassigned to do something else later. Games have had them for years, so have computers, but in audio, it can slow things down, as you try to figure out what a particular knob or button might be doing at a particular moment.
In the past, we had these humongous consoles, where every knob had a specific task, and yet, the learning curve was fairly simple; learn one of the rows, and you've pretty well learned all of the rows. Not anymore, when a simple row can change, depending on how you wanna use it. It's becoming a very popular concept with designers - it cuts down on parts and let's a computer figure it all out. Cell phones are a good example of that.
Let's imagine people start using it more in cars; four "soft" buttons and some knobs. Press a menu button and choose Radio. The three remaining buttons can be assigned to AM/FM, or favorites, or tone controls, while the knobs can be volume, tuning, balance, and tone.
Press the menu button and select Heat/AC, and the buttons can become fan speed choices, and the knobs temperature settings.
Press the menu button again and select Transmission - the buttons could choose the gears and the knobs can control speed, direction, braking, and turn signals. It's very easy to do, from an engineering standpoint.
So in theory, we don't really need a steering wheel, or pedals anymore - a simple game controller with four soft keys and knobs can replace just about everything we normally reach for or do while we drive, but is that a good thing?
Think about it, cuz that's where we're headed. Gibson announced a digital guitar, Pods duplicate guitar amps, and the inroads continue to be made, giving up control to computers of everything we do.
And that's my point; we're headed for a new age of "soft buttons" and it's the kids that grew up on Nintendo, Playstations, and XBoxes that will find this stuff easy to use, and maybe, even intuitive for them.
As for me, I prefer the touch of a wheel that is connected to the road. And "virtual sex"? I guess I'm old fashioned.
Speaking of sex, a report has just come out, claiming Viagra as a possible cause of blindness. Sounds like a load of BS to me. I mean, if it weren't safe, the government wouldn't have allowed it on the market, would they?
So, until the Viagra findings are more conclusive, I'll just keep takinb ert fghh ertito ddgggj ertyuy...