wwittman wrote on Mon, 25 April 2005 19:31 |
I don't miss on drop-ins.
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Sure, if you're doing pop or rock music, and all the parts are simple and set, it works great to have a good engineer who knows exactly where to punch. That's all you need, plus maybe a drummer who knows how to play along the bar before on the same cymbals, in the same spot, at the same volume.
It gets hairier if you're doing more improv-based music, and this is where features like Quickpunch become something more than a crutch for a bad engineer.
I'm a bass player, and I do a fair amount of session work. Last month, I was playing on a straight-ahead jazz session with an excellent drummer, and we needed to punch in on an ending. This drummer, while excellent by any standards, was not particularly studio-savvy (many jazz drummers aren't, and this drummer is of an age where he definitely didn't grow up with punch-ins.)
I was going to be mixing the project, so I suggested to the engineer that he use Quickpunch mode. He didn't want to, because he didn't really know how it worked and didn't see any advantage. Long story short, the drummer played a slightly different fill into the punch point. The engineer had set the punch to the "right" spot, but it didn't work, and I was stuck in the mix trying to camouflage a bad edit. If he'd used Quickpunch, I could have just started the punch two beats earlier, and that would've been that, no phantom cymbals dissapearing or anything.
Don't get me wrong -- I'm not trying to come off as a champion of Digidesign, or of DAWs in general either. There are a lot of things that I think suck about DAW recording (staring at the screen while recording, fixing/dealing with latency, staring at the screen while recording, computer crashes, staring at the screen while mixing, hard drive crashes, having your clients stare at the screen while mixing....)
BUT, I do think that things like Quickpunch are useful advances, and I appreciate them. I can't tell you how many times I've been on pop/rock sessions as a bass player with a good engineer, working on 2" or ADATs or whatever, and it's been impossible to get a punch right the first (or second time), even with me playing it right each time, because the engineer doesn't know exactly where to punch in or out. (I know, operator error, but I'm glad those guys have Quickpunch if I have to be the bass player on their session!