maxim wrote on Thu, 22 December 2005 00:24 |
i've never touched a console, yet i've mixed numerous cuts itb
i'd hazard a guess that, for my brain, mixing on a console would seem an unintuitive process which would take a while to get used to
i have no trouble grabbing a fader with my mouse, the brain kicks in automatically (after 10 years, it's not surprising)
i'm dubious that the experience would be much enhanced if my finger was touching a real fader
this is aside from the fact that it would render my studio immobile
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Sorry to keep posting long missives
These are excellent points - especially the one about cost and mobility! As an old analogue guy (with mixing a bit rusty), I have been pleasantly surprised at the speed I could knock up an acceptable mix purely ITB.
However I'm not so sure I could achieve the results I used to if doing the recording and mixing under commercial pressure?
The thing that strikes me most is that the art and culture have changed to accomodate the extra limitations, but also have naturally modified to make artistic use of the new facilities that are now at our disposal instead. IMO this is great and exciting stuff - we can achieve things that would have been unheard of in the 1970's to 1990's
However I am still aware of another aspect - the lack of true immersive involvement and instinctive control? On consoles the process would become tactile and immersing (if I was having success), almost like playing an instrument, you would 'sink' into it almost beyond concious consideration. When working ITB this isn't possible for me, instead I end up going over and over pieces getting it right that I would have just done intuitively in the past. This is perhaps only possible at all because I have a memory of 'what should be possible' and can aim towards this prior experience? For instance the last mix of any import I did ITB was of a 'disco' style, very similar to scores of them I did commercially back in the 70's.
If you stretch the instument analogy to it's limit and you are a musician you can understand that HOW you play and WHAT you play is dictated by the nuances of the instrument you are playing - even if they are of the same basic type, there are still differences. Now if I were to replace those instruments entirely (say guitar or piano) with a perfect sounding synthesized instrument - even with all the sonic nuances of the real one - but I was forced to play the music using only a mouse and virtual keyboard (or frets), however much (or quickly) I had the facility to modify and build it up in layers of complexity by repeated action, the fact that I couldn't do it in one go whilst interacting with the instrument would drastically modify the performance. I might get a note perfect reproduction of something I have played before - but it would lack natural spontaneous 'feel'. I would not be able to extemporise and experiment with musical measures in an involved way on the instrument - which would make composition very much more difficult and restricted, unless I were extremely proficient and had played the real instrument for many years beforehand.
The overall result of this would be that the music I composed would gravitate towards that which was artistically successful on the new system. Now this may indeed be valid art and great new stuff in its own right - but it would be different from what I would and could do on the real physical object - because the physical and psychological artistic feedback of playing the real instrument would be missing - and I would no longer have inspiration from interacting with it - for instance not being able to play multiple notes together would remove 80% of the possible expression. In effect I could have done what I was doing with the mouse anyway - but I have lost ALL the rest
Now imagine that I was going to do this without ever having played the real instrument at all? In this case i wouldn't even be aware of the potential experience of playing it. So the art I would produce would be radically different from even in the previous case (where I had at least memory of the experience). It would be impossible to even conceive of what I would have done if I had the real instrument - there would be no way of re-creating the experience.
Now I know this is stretching the point regarding mixing which perhaps these days has changed lots (and I was never a good sound engineer anyway), but when I was doing it I definitely had that musical involvement and intuitive interaction on sessions that went really well - with real artistic fluidity and satisfaction, never seeming like a chore. In fact it was the absence of this feeling that characterised those that didn't go well. Whatever I did and however long I spent on them, these 'difficult' sessions would be a drudge of time, effort and inordinate amounts of concentration that would focus ominously on ever more fine and finicky detail, only to squeeze out a passable but ultimately unsatisfying end result, that got finished primarily because I had simply ran out of time or patience - rather than ever having the feeling it was 'just right'.
It's at this level I am expressing concern. It's this level of involvement I would like to consider closely in the DAW environment and ideally how to get it back, because I have the suspicion that (for me at least) mixing ITB would always correspond with the latter of these experiences, unless I limited myself to specific musically artistic genres?
I can't dispell the deeply unsettling feeling that currently ITB mixers are inadequate virtual emulations of a 'real thing' - when they might instead be able to evolve into something 'in their own right' with a splendid new artistic validity and facility of their own - if one were prepared to think out of the frame and not simply try to replace an absent (and possibly obsolete) physical object