When I started we had two rooms; a 1" 8-track room and a 2" 24-track room.
Each engineer was ONLY allowed to 'graduate' to 24-track after recording plenty of stuff on the 8-track, and getting familiar with making decisions; thereby learning the consequences of both good and bad decisions. We learned to chop multitracks, and to section-mix and assemble. There was no automation; just one inch with eight tracks, and sixteen faders to blend it all with.
Drumkits were recorded to 2-ch stereo, with snare FX etc. printed into the balance. guitar, bass etc. were recorded until we had six tracks, then if we needed more tracks, we usually had to compile the whole multitrack to two tracks in stereo, again, with all effects printed into the mix.
Then the last few overdubs and vocals, then the "mix".
If you screwed up, you lived with it. If you got it right early on, you were rewarded with a solid sound at the end.
Most of the engineers who came through those days in our humble studio are now very successful. Like working live, it FORCES you to see 'the bigger picture' earlier on, take risks, and consider what's important about a satisfying result from the very beginning.
People who've only ever known the 'luxury' of infinite-track DAW sessions; who can record dozens of tracks 'just in case the track takes a different direction' and of keeping dozens of ad-libs and options, they kjust never seem to develop this skill.
Make every note count. -You just get a different result.