RANKUS
Mix is pretty good. I can pick out most everything, except for the guitars you chose to omit.
I know you're mixing this for you, but usually, if you get tracks to mix, the arrangement has already been finalized. In this case, there wasn't really much wiggle room. Maybe losing the backwards stuff?
I could've gone for a little more snap on the drums, and maybe a little less non-linear reverb or whatever that is.
DCOMBS
Low end is generally a little cloudy.
Same note about the omission of guitar parts.
Vocal sounds small. This vocal was BEGGING for limiting.
Vocal treatment in bridge section is interesting.
GRANT
Kick sample much? Haha - like my mix isn't pretty much all sample.
This sounds pretty good. Drums have lots of attack. I'm glad you separated the two guitar parts. Low end isn't very large, but it is clear. What is to me, the climax of the song (end of bridge) kind of misses the mark. But overall it's pretty aggressive. I like it.
YLAB
What's with the intro?
And the stereo widening? Sounds like the toms were on opposite sides of the room.
Overall, it's not bad... But then, it sounds you spent more time playing with flanges and the stereo-field than nailing compression.
ERICH
Guitars are very midrangey. Bottom octave is a little anemic. The big vocal reverbs kind of hide things here. Go for more in your face. There's not much room for depth of field here. It's all about punch.
And that high female BGV in the bridge... NOT a big fan. I liked the part, but never thought it sounded great. It's more of a texture thing.
And I'm sorry for the bazillion vocals at the end. Sounds like you just gave up. When faced with such a situation, try using distortion or filtering to create different harmonic textures for each of the parts to help separate them. Then, ride parts up and down, so that while each part is still playing, only one part catches the ear at a time. It fools the listener into thinking all of them are being heard clearly.
NIZZLE
Snare reverb seems narrower than the cymbals. Gives kind of a weird perspective - Like the room is smaller than the drum kit. Backwards guitars are awfully loud. Think texture, not "part".
Balance of low to high is pretty solid.
Beginning of bridge needs to be MUCH smaller if there's going to be any impact when the bass and kick come in.
Overall not bad.
BEODOCONSTRICTOR
Very dark. I'm assuming your monitors (headphones?) are pretty bright. Wouldn't hurt to reference some big-name mixes in a similar genre as you go along (Paramore, The Starting Line, Fallout Boy, etc.) Sounds like there's some L-R wackiness on the drums. Like you panned spot mics audience perspective, but didn't swap the room mics. I could be wrong though.
FIASCO
Vocal kind of sits on top of the track. Doesn't sound like you did a whole lot of "massaging".
I like what you did with the drum breakdown before the bridge. BGVs at the end kind of fall apart.
Killer fade out.
CILETT
There's always one.
The session was tracked at 24/48. Check that stuff before you import files.
And then, get rid of the countoff. This isn't garagerock.
H20
Countoff. Guys, the first thing I do once I get my files into a project is go through and clean up noises, talking, etc. I guess because the rest of the tracks were already cleaned you assumed that the countoff was supposed to stay? I dunno.
Drums sound like they're in some sort of can. All the width is gone. Don't be afraid to pan stuff wide. It's rare for me to pan major tracks anywhere but hard left/right or center.
What's with the bass? Why does it sound about 20cents flat the whole way through?
GIO
Not bad. Spend more time making stuff sound good and less time editing out snare hits.
ICOMBS
Toms sound good. HAHAHA- Flangerdrums.
Vocal is a bit loud. If it were tucked down a little more it might work better.
I like the delay on the Chorus BGVs. 2nd Verse BGV "moment" is a little loud.
Mix lacks some open-ness, but the low end is pretty good.
You had fun with the flanger, didn't you?
GRAHAM
Vocal seems to bounce between loud and really loud.
Guitars are kind of buried, Actually everything is kind of buried. I guess you liked the drum rooms?
JHALL
As usual, your stuff sounds good. I agree with you about the kick sample. Toms seem kind of odd- in their own little world. Not sure why. Guitars sound great - love when they come in on the bridge. Overall, I could still go for some more aggression. BGVs need some clarity.
PODGORNY
Well, I didn't mix this. An engineer far better than me did.
I could've gone for a little less kick and more bass, but overall, IMHO, this is what the song needed.
Kick and snare samples. Lots of limiting on the vocals. Various kinds of distortion.
Final thoughts:
It seems to me that a bunch of you spent more time playing with effects, than improving your mix.
DON'T BE AFRAID TO CALL A SPADE A SPADE. These tracks were decent - but they're by no means perfect. Identify what sucks and deal with it. If you're just going to push up the faders and add some reverb, you may as well not bother. The object here is to BEAT the tracking engineer's rough mixes, not match them. Ya know?