Here's what I did:
- First thing noticed was the lack of punch so I used Flux BitterSweet, mode: Main, value: 515, to bring the transients up;
- Some strong sibilances here and there, attenuated with Spitfish 4k, medium sense, medium depth, soft: off;
- The track had too much low-mid information and was overall pretty dark sounding so I used AngelTone 195Hz, q: 1.5, -2dB, 7.9k, shelf, 3.5dB, both with the sonny algo, to help open it;
- The voice and the intro pad were fighting each other, the pad had a very proeminent sound in the mids and the voice was a bit buried and unclear, so I used AirEQ in M/S mode in an attempt to gain clarity on the voice and push back a bit the pad, settings: Mid: 416Hz, q: 1, +1dB, Side: 770Hz, q: 1, -2dB. Some people had a few comments wich I know are related to this specific step, I'd probably use PSP Neon HR next time;
- Although dark sounding, I felt the track needed the low-end to be tightened and pushed up, so I used MD3, comp section in multiband , only the low band active, crossed-over at 80Hz, ratio 2:1, attack: 70, release: 140, thresh: -10, gain: 2dB, limiter in bypass;
- BrickWall Limiter, input: 1dB, thresh: 0, link: on, upsampling: on, auto;
- Sony Inflator, effect: 100%, curve: -50, out: -0.3dB (this was perceived by someone as compression artifacts, being in fact the distortion added in the process, indeed not exactly suited to this track);
- Fade out;
- Dithered to 24bit with POW-r#1;
- Imported and SRC-ed in Barbabatch to 44.1kHz;
- Reimported into Logic (this was the reason it was first dithered, as Logic doesn't export or import 32bit files) and dithered to 16bit with POW-r#2.
I would like to hear and comment others' entries but for a month or so I'm accessing the internet with the mobile phone so it's not possible for me to download them right now. Appologies to everybody for that, I hope I'll get a better connection in time for the next WUMP.