Alright, lemme try this again.. this time in the right place.
I'd hoped to get a good listen to the tracks tonight, but my brain's just mush after a long day of work... so I'll post comments tomorrow sometime.
Some details on my mix of OTO....
general plan
I heard the song as a classic metal/hard rock number, with a few modern hardcore (atari teenage riot-esque) touches in it. Listening to the raw tracks, I was struck by how much .low rumbly stuff there was, so I started scheming right away to find stuff to drop. I shoved a few tracks aside that I knew weren't core elements of the song (moog, crazy guitar, digital bass, freq gtr, synth drone) and focused on mixing the most important tracks. Eventually, I ended up using everything at least a little bit. Er, except the drum sub track which seems to be a quick drum bus mix... I chucked that entirely.
tools
mixed in the box with Sonar
main reverb: voxengo impulse w/ emt plate impulse
special long reverb: ambience
eq/compression: wavearts trackplug
vocoder: mda vocoder
mangler: multilens
tape-compression emulator: voxengo tapebus
vocal
From the first listen, I loved the chorus part, but thought the verse was a bit unconvincing... The low growl seemed a bit put on... so I tried something new to thicken it up. I took the moog track, and vocoded it with the vocal, so during the verses, you'd hear the gurgle of the moog rumble through the vocals... I used an envelope so it would only kick in during the verses, since i liked the higher singing in the choruses “as is.”
the main vocal track was heavily eq'd to lose the mud and get a very biting, mid-rangy sound... High pass at 200hz, 2.7 octave wide 20db boost at 1khz (!), and 10db shelf at 5khz. No compression on the vocal... it was already mashed enough in the original source.
bass
simple mix here.. about a 50/50 mix of the “bass” and “xxx”, each eq'd to taste and compressed a little bit (maybe 3db gain reduction on the peaks).
guitars
hit gtr and gtr uzzy are panned 100% left and right. I put an envelope on gtr uzzy to drop it out when it lost the plot at times, and made my ears hurt, and to boost it when it hit something really essential. Both of these tracks got a little 2khz boost.
Rm gtr is dead center, lower in the mix, no eq or compression.. .just a little bit of envelope stuff for variety.
DRUMS
kick ball – flipped polarity, high pass at 37hz, boosted 6db at 88hz, and 6db at 4khz for a snappy beater. Without that last boost, I found the rhythmic counter-play between the snare and kick was getting lost in the mix.
snare – high pass at 125hz, really wide (4octave) 4db boost at 1k, compressed to get 6db on the peaks. Gobs of plate reverb.
sm2 overheads – mashed with voxengo tape bus to thicken it up. A bit of a rolloff with a low pass filter at 11khz to calm down the hats. Little bit of plate verb.
... I found the arrangement got a bit repetitive at 2:35, so for variety, I dropped out the drums entirely for a few measures, then brought just the kick back in, then the whole kit at 3:01.
OTHER STUFF
freqgtr – on a whim, I ran this through some presets in multilens and found one I liked a lot... it's kind of a chopper/helicopter counter rhythm.. you can hear it panned right at 1:22 or so. It's too much to have on all the time, so I used an envelope to slide it in whenever the vocal and guitars left a void.
digitalbass – I probably could have used more of this... but I liked it enough as just some extra fuzz in the noisy break at 1:27 or so.
crazy guitar
After getting the core mix grooving, I took another look at the castoff tracks. I listened again to crazy guitar, and though the first 20 seconds or so was a perfect intro to the tune... so I slid it earlier in time so it wouldn't get covered up by everythign else.
snare whitenoise effect
After I had my mix basically done, I found the snare a bit flat, lacking in something... trying out a technique I saw mentioned here on PSW (in whatever works), I tried to set up a trigger for some whitenoise with the snare track. I couldn't figure out how to set up a drum trigger in sonar, so instead I used a white noise sample, another vocoder, and some heavy comp/gating to get a similar result.
As some others have mentioned, I find it best to put a little bit of limiting on mixes when sending em out for review. This mix has 2db of peak limiting on it, complements of buzzmaxi3.