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Author Topic: Phase.  (Read 8471 times)

garret

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Re: Phase.
« Reply #60 on: February 24, 2006, 01:49:21 pm »

scott volthause wrote on Thu, 23 February 2006 13:06

oh yeah, if anyone has a recommendation for kit samples, I'd love to start building a library of sounds.


Alright, so I better come clean since eventually I'll get busted anyway... I use a lot of sampled stuff for drums, bass, keys, etc.... whatever works, right?  Wait, that's another forum.

Anyway... here's one kit I found recently that I really like.  It was prepared by a guy for commercial release but the author couldn't find a way to make it happen.  So he released it for free.

http://www.geocities.com/duro7878/gs_drums_start.html

Most of the free kits out there are single velocity layers, and tiny... this one is multi layer, and 350MB.   So it can sound pretty good in a mix, and would probably work well for sample replacement.

Here's a demo someone did playing the kit live with roland v-drums.
http://home.comcast.net/~gscw/gs-drums-on-v-drums.mp3

One thing that's a little weird is the kick.  Because this kit was sampled "as a whole" and pre-mixed combining close mics & overheads, you can actually hear the toms decaying after each kick hit.  I guess that's more realistic, but it seems a bit boingy to me.  So in my local copy, I've taken the kick samples and gated em... it's a little better, but still not great.  At some point, I'll probably swap in another set of kick drums samples.

If you're working on a PC and can use VST plugins, you can use the free SFZ sampler.  SFZ mappings for this and some other free kits are here:

http://www.drealm.org.uk/sfz/

Other good free kits are NSKIT (very dry, unprocessed samples, might be your best bet for sample replacement) http://www.naturalstudio.co.uk

And Kingston drums (very lively kits... limited sampling though, like only one snare hit, not left & right hands).
http://kingstondrums.bombsquad.org/


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Iain Graham

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Re: Phase.
« Reply #61 on: February 24, 2006, 02:47:20 pm »

I tend to stick to short sections. 2 or 4 bars at once. Try the severity settings. I find vocalign to be a mixed bag at times anyway. It doesn't always work.

Moving them by hand can be time consuming, but it may be the only way.

Try beat detective as well? At least to cut them hits up. Tab to transient on the original, and control click with the grabber tool on the SRed regions to line them up.

Failing that, I've found that nudging the SR track back by 10 or 20 milliseconds and then listening to the original and the SRed track alone and finding the hits that don't work.

It's out by a fairly consistent margin. Usually.

You don't quite get the perfect phase relationship every time by nudging it tho. It can sound more realistic though, as every snare hit sounds not quite exactly the same. The is a margin where this works of course.

HTH,

Iain
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Iain Graham

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scott volthause

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Re: Phase.
« Reply #62 on: February 24, 2006, 03:05:38 pm »

Thanks much Garret. That's a great start.
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Fibes

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Re: Phase.
« Reply #63 on: February 24, 2006, 05:02:32 pm »

I am reminded once again why Sound Replacer isn't worth the money.

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Fibes
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j.hall

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Re: Phase.
« Reply #64 on: February 24, 2006, 05:50:42 pm »

because apptrigga has no latency..................................
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Iain Graham

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Re: Phase.
« Reply #65 on: February 25, 2006, 04:22:16 am »

As a great man once said, "you can only piss with the cock you've got"

Iain
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Podgorny

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Re: Phase.
« Reply #66 on: March 13, 2006, 05:32:21 pm »

To get back on topic here...


IMHO, the first step toward phase nirvana is this tool (or something similar):
http://catalogs.infocommiq.com/AVCAT/CTL2447/index.cfm?mlc_i d=2447&SID=15409011&pin_id=1786&ProdID=324336&am p;T3=130261


They get used before EVERY tracking session here.  One, to make sure signal is going where it's supposed to, and two, to make sure polarity is correct on all channels.

Then, measure overhead distance from snare, and head into the control room to get sounds.  Flip polarity on a few choice tracks, tweak a mic or two, EQ and compress some stuff, and that's it; Drum sounds in less than fifteen minutes or your money back!



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