R/E/P Community

R/E/P => R/E/P Archives => Dan Lavry => Topic started by: j.hall on October 01, 2004, 03:30:04 PM

Title: welcome
Post by: j.hall on October 01, 2004, 03:30:04 PM
welcome dan!!!

this should be a great place to finally start figuring out how you guys build all those wonderful toys.
Title: Re: welcome
Post by: t(h)ik on October 01, 2004, 04:18:00 PM
Thank you for taking the time

TIK

Lewis D Ticknor

PMT Studios
Title: Re: welcome
Post by: danlavry on October 01, 2004, 04:37:13 PM
"this should be a great place to finally start figuring out how you guys build all those wonderful toys."

If using the toys is fun, designing and building them is also fun. How to do it? That can be a long story: It starts with some coffee in the morning… We can talk about specific areas.  

Lets not forget the why to do it - my personal preference is to go for transparency.

BR
Dan Lavry
Title: Re: welcome
Post by: bblackwood on October 01, 2004, 04:49:40 PM
Welcome, Dan!

danlavry wrote on Fri, 01 October 2004 15:37

Lets not forget the why to do it - my personal preference is to go for transparency.

And you do it well. I can't imagine working without my db Techs...
Title: Re: welcome
Post by: Fibes on October 01, 2004, 04:52:09 PM
Welcome Dan!

Title: Re: welcome
Post by: malice on October 01, 2004, 05:09:45 PM
Welcome Dan,

Your Lavery Blue I bought last week are just amazing

I'll have a few question of course Wink

malice
Satisfied customer Very Happy
Title: Re: welcome
Post by: MASSIVE Mastering on October 01, 2004, 05:54:18 PM
Hello Dan!  

Another happy customer,
Title: Re: welcome
Post by: ted nightshade on October 03, 2004, 11:30:54 AM
Great to see you here Dan!
Title: Re: welcome
Post by: punkest on October 03, 2004, 02:10:21 PM
Dan:

Welcome, long live to the forum and good vibes!

Hans Mues
Title: Re: welcome
Post by: j.hall on October 05, 2004, 11:38:26 PM
danlavry wrote on Fri, 01 October 2004 15:37


Lets not forget the why to do it - my personal preference is to go for transparency.

BR
Dan Lavry



that's what makes my head spin.

learning a bit of what you guys do (from the design phase) has always interested me.

where does a design go from "on paper looking good" to trial and error "let's get it sounding just right", component swapping?

did that make ANY sense at all?