crm0922 wrote on Fri, 07 October 2005 03:20 |
andy_simpson wrote on Thu, 06 October 2005 19:43 | Perhaps I can put this into the perspective that I missed previously.....
Consider a binaural recording (or the auditory system itself).
The sounds we hear are not 1-dimensional sine waves, with 1-dimensional origins, and the ear is not physically 1-dimensional - so the interactions between the 3D ear and the 3D soundwave with a 3D origin will undoubtedly be 3D.
Somewhere in this binaural recording we must encode 3 dimensions worth of spatial timing information into stereo.
Each pair of stereo quantization steps must represent, together, spatial timing resolution in 3 dimensions, no matter how the ear encodes this information.
......thinking aloud again......sorry.....
Andy
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Andy, weren't you informed already that the audio is not quantized in time, per se? The audio is not pushed or pulled into a "grid" matching up with the samples.
As Jon said, most of the stereo information is "decoded" from cues within the audio signal. Reverb, delay, level differences, and the like. If the left and right are in sync, the brain will decode the signals as best it can. But the 3D image is a concoction of the mind.
Phase accuracy is extremely important, but it can be shown that most digital systems are incredibly accurate in this regard.
Chris
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But it is quantized in time, by bit-depth quantization.
Sorry, I should have made that clear.
I completely agree that sample rate is not the major factor.
Bit depth is.
(I'd like to see some graphs where bit-depth differences are substituded for sampling rate differences, and where we can see where the error 'goes' - time or amplitude, after reconstruction?)
Yes. Cues. Reverb, delay, level differences, timing differences. HRTF.
These cues are also quantized in time by the bit-depth quantization.
This quantization error may seem small, but when you think about the order of timing differences it represents......
Or consider this unintuitive analogy -
When looking at a digital photograph, large circles appear relatively round, but small circles highlight the quantization error & resolution.
If it were possible to take a stereo recording and render a picture of the sound source in 3D, from the recording, what would it look like? Presumably higher bit-depth would give a sharper image, where distant sources were more accurately shown?
If we are to represent circles in space (circular sources), the quantization error is significant as it governs the 'roundness' of the circle, and with distance this becomes more significant as the timing and level differences are smaller with distance (as in photographs).
Andy