I'm in the middle of a pretty heavy drum edit project right now using PTLE 8.
I had to jury-rig a BD workflow (no CPT, therefore no multitrack BD), but it's been pretty seamless for me.
Basically, it goes like this:
1) create stereo "Drumslicer" track, set input to available stereo bus.
2) send desired trigger elements (kick in, snare top, toms, perhaps high hat and ride if they're broken out and you think they're necessary) to "Drumslicer" track.
3) Record desired section.
4) Use BD to analyze and split secionts
5) Turn off tab to transient
6) Group "Drumslicer" to the rest of your drum tracks
7) Use tab and B (if in keyboard focus) to split other drum tracks on splits created by BD on the drumslicer.
Use Command+0 to quantize...or move them manually. Unfortunately, I haven't found a workaround for grid strength, but I find that if I'm going so far as to do this sort of editing, smacking the shit straight to the grid isn't going to...ruin anything. There was probably nothing to "ruin" in the first place.
9) Use BD to smooth edits
10) duplicate tracks (just in case)
11) command+comma to ditch sync points
12) batch fade
Going through this process, I've been going from raw drums to completely finished edits in an hour or so. I'm also using this time to replace bad hits (if I have to)(which...again...if I'm going this far...I'm probably gonna have to) and fly sections around. Once everything is flown, I run Massey DRT on the tracks and use that to insert my samples.http://www.youtube.com/embed/YryTJdwKDkA
A quick vid on how I do that. I'm down to about 2 hours total time from raw tracks to completely finished drums (when I have to employ this much...erm...technology).